import 'role_action.dart';

enum DamageType {
  physical,
  magical,
}

class AttackAction extends RoleAction {
  DamageType attackType = DamageType.physical;
  int attackNumber = 0;
  int critMultiple = 1;
  
}

enum AttackResultType {
  normal, // 正常
  refuse, // 失败
  feedback, //反馈
}

class AttackResult extends Object {
  AttackResultType type;
  String reason;
}